
Īdditionally, once a team has survived a Set, they will go on to the Bonus Round. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go. If one person can stay alive, they will be awarded with higher scores and medals. With each new round and set, more skulls become enabled, more than one at a time. Regardless of the difficulty, the Tough Luck skull will be enabled from the start. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). To increase difficulty throughout the game and increase the multiplier for kills, skulls are activated between rounds and sets. Their scores are shown in the top right of the screen, with the team score being on the top. In the beginning of Firefight, the squad will share seven lives between all of the players.Īt the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates.

The Set number is represented by a number from one to infinity the Round is represented by a circle, going from left to right the Wave is represented by five slanted vertical boxes, going from left to right. The Set, Round, and Wave can be seen at the top left side of the player's screen.


There are five Waves in a Round and three Rounds in a Set. Firefight has no limit to the waves of enemies, and continues until the squad has completely run out of lives.
